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Quest giver: Gromar [Feshyr]

Description: You have to speak with blacksmith Halwen, who is standing outside of his hut #1 (M1, 7). You will learn that Orruk has found an amber and you have to persuade him to give it back to you #2. Orruk will give you (M1, 15) Mushrooms for Orruk quest and when you complete it, you will be able to return to Halwen with the amber (M1, 18). Soon, he will give you a bracelet for Ivy.

Rewards: A Token of Love, engagement bracelet, 100 EXP.

Quest giver: Murdra [South Stewark – Cleaved Maiden]

Description: All Boletes are in the northern part of the mine. You can read a very detailed description of how to unblock this area in the Abandoned Mine quest description. When you will complete this task, you should be standing at the entrance #1 (M2B, 1). Explore the northern part of the mine #2 and kill some molerats and crawlers.

First bolete will be in the bigger room after the corridor leading north-west #1 (M2B, 2). Second bolete will be in the eastern cavern #2 (M2B, 3).

The last item can be found after killing Gulthard the Damned (M2B, 4), near some glowing shards #1 (M2B, 5). This fight is quite difficult, so look at your health bar and dodge your enemy attacks from time to time. After taking all mushrooms, kill all molerats #2 and get close to the rubble – as a matter of fact, it will be destroyed.

You should be in a small cave now (M2B, 6)(M2A, 9) that is near the Cleaved Maiden tavern #1. Jump down and enter the building. Give your mushrooms to Murdra (M2A, 3) #2 and from now on, you will be able to do the last part of your evil plan.

Rewards: Murdra's Mixture, minor healing potion, minor mana potion, minor stamina potion, 500 EXP, 43 EXP for each goblin warrior and goblin shaman, 47 EXP for each goblin warchief, 43 EXP for each boar, 35 EXP for each Bloodfly, 31 EXP for each molerat, 35 EXP for each crawler, 200 EXP for Gulthard.

Quest giver: Knut [Feshyr]

Description: You have to kill six molerats (M1, 4). Your first enemy is located north of Knut's farm #1. Two others are located on the road leading north-east #2 and here you have to be more careful. Try to avoid their hits. In addition, it good to attack only one target at a time.

Last group consist of three molerats and can be found north-east of this area #1. Do not forget to search their bodies. After killing all enemies, return to Knut, who is standing at the crossroad #2 (M1, 5).

Rewards: 50 EXP, 28 EXP for each molerat.

ArcaniA: Gothic 4 is based on a world that invites players to explore numerous sights and details. Different climate zones with carefully grown flora and fauna, underground dungeons as well as towns and fortresses with unique architecture, are all waiting for the explorer.

Dark clouds gather in the skies and different weather effects - such as rain and wind - effect the game world, which fascinates with its fantastic graphics, day-and night cycle and the charming interplay of light and shadow.

Get ready to be amazed by some high quality graphics and impressive atmospheric sounds. Countless quests, challenging fights, inscrutable characters as well as a sophisticated story offer many hours of exciting gameplay.

Gameplay

After his victory over Thorus and the orc army king Rhobar III sets himself an ambitious goal: to reunite the kingdom of Myrtana, which has drowned in chaos: Once, Myrtanian banners fluttered proudly across the entire continent, but now civil war holds sway over all.

Thus Rhobar, king of Myrtana, summons a respectable army and moves out to end the civil war overshadowing the continent. He conquers and pacifies Northmar, then Varant. His motives are noble - King Rhobar's army has brought much longed-for peace to the people.

Now Rhobar orders ships to be built to take his army to the Southern islands and free them as well. But on the journey over the seas, something happens to the brave king. His mind darkens, and his condition gets worse and worse. His men start to worry, and when Rhobar debarks on Argaan he is too weak to command them himself... Instead, his two generals, Lords Hagen and Lee, take over and conquer the strategically valuable port of Thorniara.

Now, Rhobar, deeply troubled and closer to madness than reason, sits on his wooden throne in the fortress of Thorniara... and seems incapable of controlling the fate of his own kingdom. General Lee and his troops advance towards Setarrif, the royal eastern town in the province of Argaan. Lord Hagen and his paladins cross the gorge of Thorniara to take the western provinces of Argaan. And the king keeps staring into the distance....

Gameplay

Rhobar was once the nameless hero - and his faithful, longtime companions Diego, Gorn, Milten and Lester had joined his campaign to pacify the kingdom. But since arriving on Argaan, Rhobar doesn't even talk to them any more. Not long after, and for uncertain reasons, the four friends were removed from the king's entourage.

Renowned heroes do not take such treatment lightly. Diego helps the people of Argaan by smuggling urgently needed goods past the same Myrtanian warships that had brought him to the island. Gorn, always a friend of clear command structures, enters the service of the baron of Stewark as a mercenary.

A huge tree in the south of the island inspires a thirst for knowledge in Milten - he discovers symbols of all three gods on the tree and promptly founds a multi-cultural order, the Tooshoo-Brotherhood, that unites fire, water and light mages in peaceful research. Lester at first accompanies Milten, but Milten's Tooshoo-Brotherhood was not for him after all, and so he wandered off to become a hermit in the swamp.

Quest giver: Halwen [Feshyr]

Description: Take your bracelet to Ivy, that is standing near the Alma's hut #1 (M1, 19). Give it to her #2 and you will learn that after wedding she wants to go to Argaan. As a matter of fact, you have to speak with Diego.

Rewards: Itchy Feet, 50 EXP.